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Games of Daze
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Infomagic - Games of Daze (Summer 1995) (Disc 1 of 2).iso
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00index.txt
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1995-06-11
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6KB
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109 lines
00index.txt this file
1svga lots of good looking (S)VGA utils and source code (pascal)
3dscape move in 3D fractal landscape by David Hedley - 386+ (asm/C)
3dwave 3D Wave bye Jare/Iguana - no comments (pascal)
bars copper bars by Patch (asm)
bgires put .BGI files into a resource file (TP6 source)
bmscaler bitmap scaling trainer by Tumblin (modeX, C)
burn excellent fire routine by Frank Patxi (pascal)
c_plasma plasma - in C this time..
checkvsa check if computer is VESA compatible (asm)
coolstuf source: time37 (asm), runexe (C), fconv (C), mcb (pascal)
cplasma CPlasma 1.0 - Polar-based plasma (pascal)
crosfade cross fade from one pic to another - mode13h (asm/C)
dakit.exe Programmer's Kit for DeluxePaint Anim by Electronic Arts (C)
dashanim mode 13h .DSH animation - player,format,PCX->DSH,386+/XMS (C++)
dbpcxl15 Dave Boynton PCX library 1.5 for 2/16/256 color pictures + src
dbvgal17 Dave Boynton (VESA) VGA library 1.7 + src
demostu2 gouraud,texture,morph,tunnel,doom,floor,mouse,lbm (asm/pascal)
demostuf lots of demo stuff: stars,rotate,magnify,3D maze (pascal/asm)
dflt19 D-Flat 19 windowing system (C)
direxe list/execute your executables - by SAM/TFL (C)
double13 two (2) pages in standard mode 13h - test program/results (C)
dptools dptool - cursor and font utils w/src (Turbo Vision) (C/pascal)
dview View - BSP based rendering engine for Id WADs - (C++)
ej-tsr small mark/release TSR (asm)
fade-tp fade screen out by Mike Schutz (pascal)
fadecode FadeCode - palette manipulation intro + source (asm/c) by Esak
fakemode FakeMode specs + sample code - 3840 colors w/standard VGA
firecode 6 fire/flame programs with source - asm,C,pascal
flames2 small hires flame and random function - by Errand (asm)
flamoot FLamoot VGA SetUp 1.0 - do some fast weird resolutions (asm)
fullr_2 Fullrot #2 - 320x200x256 rotation, 32bit PM by Scott Deming (C)
gemsiv Graphics Gems IV - source code (C)
gfxfx Lots of graphics source code by Bas van Gaalen (pascal)
gfxfx2 Even more graphics source code by Bas van Gaalen (pascal)
gor_flag Sine-Flag by P.Geary - sinus flag tester, 386+ (asm)
gor_land Land Runner by P.Geary - fake 3D dot landscape, 386+ (asm)
goushad At the end some Gouraud shading code by The Faker (pascal)
graphgem Graphics Gems I/II/III books source code
gurumode 12 tweaked 256 color modes (asm)
hobbspr2 horiz scrolling with Hobbes library (C++)
hsort.c general purpose heapsort (C)
intro5 Copper Bars by Type1/TFL-TDV (asm)
isad2src VGA/Adlib loader source (asm)
lenssrc lens effect sample, code and info
libdump Microsoft OBJ library management - Siering/Downton (C)
ll_land2 fractal landscape (asm/c) by Lord Logic
melt melting screen ala DOOM - Fastgraph mode13h (C)
mkf font file editor by G.Sanford III - Fastgraph (C)
modex32 Michael Abrash's XMODE routines in 32bit PM by K.Yogaratnam
motionrd.txt Motion Reader - smooth vertical scroller by Patch - 386+ (asm)
otmvoxel Voxel landscape explanation and demo by Voltaire/OTM (C++)
parallax Parallax scrolling engine + demo w/some source (asm/pascal)
passrc Bouncing ball on moving plate by HALi (pascal)
pixelate bitmap scaling - two separate routines (asm)
qsort.c general purpose quicksort (C)
raster9 raster bars by Type1/TFL-TDV (asm)
rfvdemo RFV-DEMO 0.1 - Rotate bitmaps/Fractal zooming/Voxelspace (C++)
rotate2 bitmap rotation and scaling - by J.D'India (pascal)
rotate pan/scale/rotate bitmaps (320x200)
rpg_scrl How to scroll tile-based RPG world - mode 13h (asm/pascal)
rt.asm commented VGA loader source
sal100 Sort Algorithms 1.0 - 7 algorithms demo (Windows) (C)
scale bitmap scaling in modeX/mode13h (asm) by John A. Slagel
scrasm smooth fullscreen tile scroll - modex, 386+ by Steve Eisner
scroll2 vertical screen scroll in mode X
shadebob ShadeBob source by Nutcracker (asm)
show_pcx show_pcx.pas by ZSoft - show 2/4/16/256 color PCX (pascal)
showfc11 ShowFace 1.1 - view FaceSaver (FACE) files (asm)
siv SenSiv Scrolling Routines - asm, 286+
sjm386-1 basic 3D effects demo with source - 386+, xlib, lex, yacc
snip9503 Snippets Mar 95 - 38000+ lines code in 400+ files (asm/C/C++)
source -* LOTS *- of misc source from net - unknown collector
sprites mode13h sprite engine w/source (TP6)
spxdemos 12 SPX graphics lib demo programs - pascal
srgpsph3 SRGP(2D) and SPHIGS(3D) libs - source to Foley & van Dam book
swag9502 SWAG Reader 3.11 + info files - February update 1995
swaga-c SWAG files ANSI to CURSOR (pascal) - February update 1995
swagd-f SWAG files DATATYPE to FINDREL (pascal) - February update 1995
swagg-m SWAG files GRAPHICS to MOUSE (pascal) - February update 1995
swagn-r SWAG files NETWORK to REDIRECT (pascal) - February update 1995
swags-z SWAG files SAVESCRN to WIN-OS2 (pascal) - February update 1995
texmpsrc "Slimy" (warping) texture mapping by SliQ (asm/C)
text_eng Texture mapping in C with comments (djgpp, watcom)
texture texture mapping source (asm)
tf-texmp full screen (320x200) texture mapping by AARDVARK (pascal)
tf_sourc mcga/svga/vesa source by AARDVARK (asm/pascal)
tgasave save pics in .TGA (C src)
tge129d old TGE 1.29d beta VGA/SVGA C/C++ library w/source
tileex Tile graphics demo in QuickBasic (mode 13h) (basic)
triplas plasma based on a triangle by D.Johnston - (C)
tsr_xmpl transform any asm code in a TSR program - TFL-TDV (asm)
tsrdemo2 Safe approach for writing TSR programs by T.Brandenborg (asm)
tsrfil10 TSR shell able to handle file i/o by S.Hall (C)
units Units by Ole Westgaard - graphics/fonts/INTs (asm/pascal)
vesates2 640x480x256 SVGA VESA demo - graphics/sound/mouse (C++)
vesavga basic 256 color svga VESA routines (asm)
vgascrol 640x400 image link/scrolling + utils - mode X (asm/pascal)
vr386 VR-386 - Virtual Reality kit by David Stampe - 386+ (asm/C)
vr386doc The rest of the VR-386 files - including manual
vr386vid REND386 and VR-386 video drivers 26 Dec 1993 (asm)
wormhole wormhole effect with asm/C code
xcode "wrapped sprite code" - pcx/pcc, sprites, scrolling, modex
xscalebm bitmap scale/clip by John Slagel - 386, mode X, Xlib, asm
xsharp22 X-Sharp 3D animation package #22 by Michael Abrash
yanns3d 3D stuff - pmode/rmode, fixed point math by Yann (asm)
zendisk1 Zen of Assembly Language by Michael Abrash - source part 1
zendisk2 Zen of Assembly Language by Michael Abrash - source part 2